New Books

CoverTitleYear
Create and unleash the power of neural networks by implementing professional Java code
ABOUT THIS BOOK * Learn to build amazing projects using neural networks including forecasting the weather and pattern recognition * Explore the Java multi-platform feature to run your personal neural networks everywhere * This step-by-step guide will help you solve real-world problems and links neural more » network theory to their application WHO THIS BOOK IS FOR This book is for Java developers who want to know how to develop smarter applications using the power of neural networks. Those who deal with a lot of complex data and want to use it efficiently in their day-to-day apps will find this book quite useful. Some basic experience with statistical computations is expected. WHAT YOU WILL LEARN * Develop an understanding of neural networks and how they can be fitted * Explore the learning process of neural networks * Build neural network applications with Java using hands-on examples * Discover the power of neural network's unsupervised learning process to extract the intrinsic knowledge hidden behind the data * Apply the code generated in practical examples, including weather forecasting and pattern recognition * Understand how to make the best choice of learning parameters to ensure you have a more effective application * Select and split data sets into training, test, and validation, and explore validation strategies IN DETAIL Want to discover the current state-of-art in the field of neural networks that will let you understand and design new strategies to apply to more complex problems? This book takes you on a complete walkthrough of the process of developing basic to advanced practical examples based on neural networks with Java, giving you everything you need to stand out. You will first learn the basics of neural networks and their process of learning. We then focus on what Perceptrons are and their features. Next, you will implement self-organizing maps using practical examples. Further on, you will learn about some of the applications that are presented in this book such as weather forecasting, disease diagnosis, customer profiling, generalization, extreme machine learning, and characters recognition (OCR). Finally, you will learn methods to optimize and adapt neural networks in real time. All the examples generated in the book are provided in the form of illustrative source code, which merges object-oriented programming (OOP) concepts and neural network features to enhance your learning experience. STYLE AND APPROACH This book takes you on a steady learning curve, teaching you the important concepts while being rich in examples. You'll be able to relate to the examples in the book while implementing neural networks in your day-to-day applications. « less
2018
Develop 2D and 3D games Using Apple's SceneKit and SpriteKit
Learn the fundamental elements of the new Swift 3 programming language as applied to game development for new iOS 10. In Part 1 of this book, you'll start with a basic 2D game idea and build the game throughout the book introducing each SpriteKit topic as you add new functionality to the game. By more » the end of the book, you'll have experience with all the important SpriteKit topics and have a fully functional game as a result. In Part 2, you'll learn 3D game development using Apple's SceneKit framework and the Swift programming language, following the same pattern used for Part 1. Game apps are one of the most popular categories in the Apple iTunes App Store. In response,James Goodwill and Wesley Matlock bring you Beginning Swift Games Development for iOS, Third Edition an update to their best-selling work. After reading and using this book, you'll have the skills and the code to build your first 2D and then 3D game app that you can run on any iOS-enabled device. What you’ll learn * Discover what’s in the new Swift 3 programming language * Apply Swift 3 to iOS 10 and 9 game development * Build a 2D game app using SpriteKit and Swift * Build a 3D game from 2D using SceneKit and Swift Who this book is for iOS app developers new to Swift or for those thinking of trying iOS game app development for the very first time. « less
2017
With .NET Core, cross-platform develop is easier and backward compatibility is no problem. Author Giancarlo Lelli guides you through the fundamentals of .NET Core in his latest book, .NET Core Succinctly. Within its pages you will learn to harness this open-source, cloud-optimized port of the .NET Framework more » for modern apps. « less
2017
Developed by Facebook engineers, React is a JavaScript library that has revolutionized how developers design and think about views in web applications. It introduced a way for developers to declaratively describe user interfaces, and to model the state of these interfaces instead of the transactions more » on them. In React.js Succinctly, author Samer Buna introduces the novel approach to building user interfaces that React provides, and walks readers through the basics of declarative user interfaces, React components, working with user input, and more. « less
2017
James McCaffrey’s SciPy Programming Succinctly offers readers a quick, thorough grounding in knowledge of the Python open source extension SciPy. The SciPy library, accompanied by its interdependent NumPy, offers Python programmers advanced functions that work with arrays and matrices. Each section presents more » a complete demo program for programmers to experiment with, carefully chosen examples to best illustrate each function, and resources for further learning. Use this e-book to install and edit SciPy, and use arrays, matrices, and combinatorics in Python programming. « less
2017
On Track from Start to Finish
Apply the latest project management techniques and prepare for CompTIA Project+ certification This fully updated self-study guide and professional resource shows how to successfully manage projects and prepare for the challenging CompTIA Project+ exam. Project Management with CompTIA Project+: On more » Track from Start to Finish, Fourth Edition, walks you through each step of the project management process, covering critical strategies for on-time and within-budget projects. You’ll get complete explanations of every objective on the CompTIA Project+ exam along with end of chapter summaries, quizzes, and exercises that reinforce key points. Coverage includes: • Initiating the project • Developing project plans • Working with management • Managing project scope • Creating the budget • Building a project plan • Organizing a project team • Managing teams • Implementing the project plan • Revising the project plan • Enforcing quality • Completing the project CD ICON Electronic content includes: • Two complete practice exams • Video training from the author • Templates and worksheets • Secured book PDF « less
2017
Develop Real-Life Examples with Python, Pillow, and SciPy
Write your own Digital Image Processing programs with the use of pillow, scipy.ndimage, and matplotlib in Python 3 with Raspberry Pi 3 as the hardware platform. This concise quick-start guide provides working code examples and exercises. Learn how to interface Raspberry Pi with various image sensors. What more » You'll Learn •Understand Raspberry Pi concepts and setup •Understand digital image processing concepts •Study pillow, the friendly PIL fork •Explore scipy.ndimage and matplotlib •Master use of the Pi camera and webcam Who This Book Is For Raspberry Pi and IoT enthusiasts, digital image processing enthusiasts, Python and Open Source enthusiasts and professionals « less
2017
Developments in Art, Design and Interaction
The growth of videogame design programs in higher education and explosion of amateur game development has created a need for a deeper understanding of game history that addresses not only "when," but "how" and "why." Andrew Williams takes the first step in creating a comprehensive survey on the history more » of digital games as commercial products and artistic forms in a textbook appropriate for university instruction. History of Digital Games adopts a unique approach and scope that traces the interrelated concepts of game design, art and design of input devices from the beginnings of coin-operated amusement in the late 1800s to the independent games of unconventional creators in the present. Rooted in the concept of videogames as designed objects, Williams investigates the sources that inspired specific game developers as well as establishing the historical, cultural, economic and technological contexts that helped shape larger design trends « less
2017
Prototypes, Models and Algorithms
The unconventional computing is a niche for interdisciplinary science, cross-bred of computer science, physics, mathematics, chemistry, electronic engineering, biology, material science and nanotechnology. The aims of this book are to uncover and exploit principles and mechanisms of information processing more » in and functional properties of physical, chemical and living systems to develop efficient algorithms, design optimal architectures and manufacture working prototypes of future and emergent computing devices. This second volume presents experimental laboratory prototypes and applied computing implementations. Emergent molecular computing is presented by enzymatic logical gates and circuits, and DNA nano-devices. Reaction-diffusion chemical computing is exemplified by logical circuits in Belousov-Zhabotinsky medium and geometrical computation in precipitating chemical reactions. Logical circuits realised with solitons and impulses in polymer chains show advances in collision-based computing. Photo-chemical and memristive devices give us a glimpse on hot topics of a novel hardware. Practical computing is represented by algorithms of collective and immune-computing and nature-inspired optimisation. Living computing devices are implemented in real and simulated cells, regenerating organisms, plant roots and slime mould. The book is the encyclopedia, the first ever complete authoritative account, of the theoretical and experimental findings in the unconventional computing written by the world leaders in the field. All chapters are self-contains, no specialist background is required to appreciate ideas, findings, constructs and designs presented. This treatise in unconventional computing appeals to readers from all walks of life, from high-school pupils to university professors, from mathematicians, computers scientists and engineers to chemists and biologists. « less
2017
There are many webinars and training courses on Data Analytics for Internal Auditors, but no handbook written from the practitioner’s viewpoint covering not only the need and the theory, but a practical hands-on approach to conducting Data Analytics. The spread of IT systems makes it necessary that auditors more » as well as management have the ability to examine high volumes of data and transactions to determine patterns and trends. The increasing need to continuously monitor and audit IT systems has created an imperative for the effective use of appropriate data mining tools. This book takes an auditor from a zero base to an ability to professionally analyze corporate data seeking anomalies. « less
2017