At this age and time that we live in, coding is simply invaluable. It has the power to uplift your career, your future prospects and even your intellectual capacity. Computation is driving one of the largest capital expansions in history and there has never been a better time to learn coding than now.
If you are an artist or a visual designer this book is perfect for you as you might find the examples we will be building to be directly relevant to your work. If not, this is still a great book for learning programming as the visual nature of the exercises will help you grasp the fundamentals of programming easier and let you build a strong foundation in a shorter amount of time.
You can find more information about the book at: www.codingforvisuallearners.com « less
How to Get Ahead in a World of AI, Algorithms, Bots, and Big Data
The essential playbook for the future of your business What To Do When Machines Do Everything is a guidebook to succeeding in the next generation of the digital economy. When systems running on Artificial Intelligence can drive our cars, diagnose medical patients, and manage our finances more effectively more » than humans it raises profound questions on the future of work and how companies compete. Illustrated with real-world cases, data, and insight, the authors provide clear strategic guidance and actionable steps to help you and your organization move ahead in a world where exponentially developing new technologies are changing how value is created.
Written by a team of business and technology expert practitioners—who also authored Code Halos: How the Digital Lives of People, Things, and Organizations are Changing the Rules of Business—this book provides a clear path to the future of your work.
The first part of the book examines the once in a generation upheaval most every organization will soon face as systems of intelligence go mainstream. The authors argue that contrary to the doom and gloom that surrounds much of IT and business at the moment, we are in fact on the cusp of the biggest wave of opportunity creation since the Industrial Revolution. Next, the authors detail a clear-cut business model to help leaders take part in this coming boom; the AHEAD model outlines five strategic initiatives—Automate, Halos, Enhance, Abundance, and Discovery—that are central to competing in the next phase of global business by driving new levels of efficiency, customer intimacy and innovation.
Business leaders today have two options: be swallowed up by the ongoing technological evolution, or ride the crest of the wave to new profits and better business. This book shows you how to avoid your own extinction event, and will help you;
* Understand the untold full extent of technology's impact on the way we work and live.
* Find out where we're headed, and how soon the future will arrive
* Leverage the new emerging paradigm into a sustainable business advantage
* Adopt a strategic model for winning in the new economy
The digital world is already transforming how we work, live, and shop, how we are governed and entertained, and how we manage our money, health, security, and relationships. Don't let your business—or your career—get left behind. What To Do When Machines Do Everything is your strategic roadmap to a future full of possibility and success. Or peril. « less
The Big Nerd Ranch Guide
Android Programming: The Big Nerd Ranch Guide is an introductory Android book for programmers with Java experience.
Based on Big Nerd Ranch’s popular Android bootcamps, this guide will lead you through the wilderness using hands-on example apps combined with clear explanations of key concepts and more » APIs. This book focuses on practical techniques for developing apps compatible with Android 4.4 (KitKat) through Android 7.0 (Nougat) and beyond.
Write and run code every step of the way, using Android Studio to create apps that integrate with other apps, download and display pictures from the web, play sounds, and more. Each chapter and app has been designed and tested to provide the knowledge and experience you need to get started in Android development. « less
Three.js – HTML5 and WebGL
Over the year’s web browsers have been incorporating new technologies, changing from simple page viewers with plain text and some images to platforms that allow us to create three-dimensional games.
The revolution began with improved CSS styles and continued with the addition of relational and documental more » databases and the ability to create applications that work in offline mode without internet connection. Progress continued with the incorporation of audiovisual technologies, the possibility of watching movies, native audio management, including speech recognition and speech synthesis for reading texts. Finally, the incorporation of 3D technology (WebGL) with hardware acceleration, motion detection and virtual reality technology, have meant that the WEB programming is as every bit as good as other platforms and traditional languages.
Therefore, I decided to start a collection of books that allows us to explore these developments and become true experts. To distinguish the collection from other books on the market I’ve focused on teaching how to perform a role-playing game in first person, merely as an excuse to gradually introduce WEB technologies.
What does the first book of the collection cover?
The book is aimed at those who want to explore how to create 3D animation, either to add visual elements to their web pages, as well as those who want to try their luck in game design. In it we’ll learn how to:
• Use the Three.js library to create and animate a basic scene.
• To prepare the development environment and solve the main problems we encounter.
• To use geometries and materials offered by the default library.
• To create advanced textures and transparencies.
• To illuminate the scene and create shadows.
• To load objects made with third party platforms and animate them using different techniques.
• To use the keyboard, mouse and even body movement to control the camera.
Finally, we’ll create our first game location. A beautiful medieval village with its castle and cemetery, full of villagers walking about and doing daily chores and a thick forest full of dangerous monsters.
What is the game like?
The game spans from the creation of 3D scenes to the management of music and sound effects, artificial intelligence, character animation and monsters, saving the current game, subsequently recovering it and finally packaging.
What prior knowledge is needed?
This book introduces readers to the fundamentals of creating presentation graphics using R, based on 100 detailed and complete scripts. It shows how bar and column charts, population pyramids, Lorenz curves, box plots, scatter plots, time series, radial polygons, Gantt charts, heat maps, bump charts, more » mosaic and balloon charts, and a series of different thematic map types can be created using R’s Base Graphics System. Every example uses real data and includes step-by-step explanations of the figures and their programming.
The open source software R is an established standard and a powerful tool for various visualizing applications, integrating nearly all technologies relevant for data visualization. The basic software, enhanced by more than 7000 extension packs currently freely available, is intensively used by organizations including Google, Facebook and the CIA. The book serves as a comprehensive reference guide to a broad variety of applications in various fields.
This book is intended for all kinds of R users, ranging from experts, for whom especially the example codes are particularly useful, to beginners, who will find the finished graphics most helpful in learning what R can actually deliver. « less
Is it safe to ditch the GUI and IDE? Or maybe you could get an instant optimization to your workflow right now, with great potential to pay off down the road as you utilize new features. Learn to navigate the world to the terminal using the tool depended on daily by thousands of system administrators more » and programmers. « less
* Written to the latest, gold-standard specification of OpenCV 3
* Master OpenCV, the open source library of the computer vision community
* Master fundamental concepts in computer vision and image processing
* Learn about the important classes and functions of OpenCV with complete working more » examples applied to real images
Making your applications see has never been easier with OpenCV. With it, you can teach your robot how to follow your cat, write a program to correctly identify the members of One Direction, or even help you find the right colors for your redecoration.
OpenCV 3 Computer Vision Application Programming Cookbook Third Edition provides a complete introduction to the OpenCV library and explains how to build your first computer vision program. You will be presented with a variety of computer vision algorithms and exposed to important concepts in image and video analysis that will enable you to build your own computer vision applications.
This book helps you to get started with the library, and shows you how to install and deploy the OpenCV library to write effective computer vision applications following good programming practices. You will learn how to read and write images and manipulate their pixels. Different techniques for image enhancement and shape analysis will be presented. You will learn how to detect specific image features such as lines, circles or corners. You will be introduced to the concepts of mathematical morphology and image filtering.
The most recent methods for image matching and object recognition are described, and you'll discover how to process video from files or cameras, as well as how to detect and track moving objects. Techniques to achieve camera calibration and perform multiple-view analysis will also be explained. Finally, you'll also get acquainted with recent approaches in machine learning and object classification.
WHAT YOU WILL LEARN
* Install and create a program using the OpenCV library
* Process an image by manipulating its pixels
* Analyze an image using histograms
* Segment images into homogenous regions and extract meaningful objects
* Apply image filters to enhance image content
* Exploit the image geometry in order to relay different views of a pictured scene
* Calibrate the camera from different image observations
* Detect faces and people in images using machine learning techniques
ABOUT THE AUTHOR
Robert Laganiere is a professor at the School of Electrical Engineering and Computer Science of the University of Ottawa, Canada. He is also a faculty member of the VIVA research lab and is the co-author of several scientific publications and patents in content-based video analysis, visual surveillance, object recognition, and 3D reconstruction. Robert authored OpenCV2 Computer Vision Application Programming Cookbook in 2011 and co-authored Object Oriented Software Development published by McGraw Hill in 2001.
He co-founded Visual Cortek in 2006, an Ottawa-based video analytics start-up that was later acquired by iWatchLife.com in 2009 where he also assumes the role of Chief Scientist. Since 2011, Robert has also been Chief Scientist at Cognivue Corp, a leader in embedded vision solutions. Robert has a Bachelor of Electrical Engineering degree from Ecole Polytechnique in Montreal (1987) and M.Sc. and Ph.D. degrees from INRS-Telecommunications, Montreal (1996). « less
* Create and design games for iPhone and iPad using SpriteKit and Swift 3.0
* Learn the core fundamentals of SpriteKit game development and mix and match techniques to customize your game
* This step-by-step practical guide will teach you to build games from scratch using little-known more » tips and strategies for maximum fun
Swift is the perfect choice for game development. Developers are intrigued by Swift 3.0 and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game.
This book starts by introducing SpriteKit and Swift's new features that can be used for game development. After setting up your first Swift project, you will build your first custom class, learn how to draw and animate your game, and add physics simulations.
Then, you will add the player character, NPCs, and powerups. To make your game more fun and engaging, you will learn how to set up scenes and backgrounds, build fun menus, and integrate with Apple Game Center to add leaderboards and achievements. You will then make your game stand out by adding animations when game objects collide, and incorporate proven techniques such as the advanced particle system and graphics. Finally, you will explore the various options available to start down the path towards monetization and publish your finished games to the App Store.
By the end of this book, you will be able to create your own iOS games using Swift and SpriteKit.
WHAT YOU WILL LEARN
* Deliver powerful graphics, physics, and sound in your game by using SpriteKit
* Set up the scene using the new capabilities of the scene editor and custom classes
* Maximize gameplay with little-known tips and strategies for fun and repeatable action
* Make use of animations, graphics, and particles to polish your game
* Understand the current mobile monetization landscape to choose the best option for your own situation
* Integrate your game with Game Center so that your players can share their high scores and achievements
* Publish your game to the App Store and enjoy people playing your games
ABOUT THE AUTHOR
Stephen Haney has written two books on iOS game development. He began his programming journey at the age of 8 years on a dusty, ancient laptop using BASIC. He has been fascinated with building software and games ever since. Now well versed in multiple languages, he enjoys programming as a creative outlet the most. He believes that indie game development is an art form-- an amazing combination of visual, auditory, and psychological challenges--rewarding to both the player and the creator.
He enjoyed writing this book and sincerely hopes that it directly furthers your career or hobby.
TABLE OF CONTENTS
1. Designing Games with Swift
2. Sprites, Camera, Action!
3. Mix in the Physics
4. Adding Controls
5. Spawning Enemies, Coins, and Power-ups
6. Generating a Never-Ending World
7. Implementing Collision Events
8. Polishing to a Shine - HUD, Parallax Backgrounds, Particles, and More
9. Adding Menus and Sounds
10. Standing Out in the Crowd with Advanced Features
11. Choosing a Monetization Strategy
12. Integrating with Game Center
13. Ship It! Preparing for the App Store and Publication « less
Creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe Photoshop choose Adobe Photoshop CC Classroom in a Book (2017 release) from Adobe Press. The 15 project-based lessons in this book show users step-by-step the key techniques for working in Photoshop and how to more » correct, enhance, and distort digital images, create image composites, and prepare images for print and the web.
In addition to learning the key elements of the Photoshop interface, this completely revised CC (2017 release) edition covers features like new and improved search capabilities, Content-Aware Crop, Select and Mask, Face-Aware Liquify, designing with multiple artboards, and much more!
The online companion files include all the necessary assets for readers to complete the projects featured in each chapter as well as ebook updates when Adobe releases new features for Creative Cloud customers. All buyers of the book get full access to the Web Edition: a Web-based version of the complete ebook enhanced with video and interactive multiple-choice quizzes. As always with the Classroom in a Book, Instructor Notes are available for teachers to download. « less