Books: 10


Applying the Arm Mbed
Fast and Effective Embedded Systems Design is a fast-moving introduction to embedded systems design, applying the innovative ARM mbed and its web-based development environment. Each chapter introduces a major topic in embedded systems, and proceeds as a series of practical experiments, adopting a "learning more » through doing" strategy. Minimal background knowledge is needed to start. C/C++ programming is applied, with a step-by-step approach which allows you to get coding quickly. Once the basics are covered, the book progresses to some "hot" embedded issues - intelligent instrumentation, wireless and networked systems, digital audio and digital signal processing. In this new edition all examples and peripheral devices are updated to use the most recent libraries and peripheral devices, with increased technical depth, and introduction of the "mbed enabled" concept. Written by two experts in the field, this book reflects on the experimental results, develops and matches theory to practice, evaluates the strengths and weaknesses of the technology and techniques introduced, and considers applications in a wider context. New Chapters on: Bluetooth and ZigBee communication Internet communication and control, setting the scene for the Internet of Things Digital Audio, with high-fidelity applications and use of the I2S bus Power supply, and very low power applications The development process of moving from prototyping to small-scale or mass manufacture, with a commercial case study. Updates all examples and peripheral devices to use the most recent libraries and peripheral products Includes examples with touch screen displays and includes high definition audio input/output with the I2S interface Covers the development process of moving from prototyping to small-scale or mass manufacture with commercial case studies Covers hot embedded issues such as intelligent instrumentation, networked systems, closed loop control, and digital signal processing « less
Design and build fantastic projects and devices using the Arduino platform
ABOUT THIS BOOK * Explore the different sensors that can be used to improve the functionality of the Arduino projects * Program networking modules in conjunction with Arduino to make smarter and more communicable devices * A practical guide that shows you how to utilize Arduino to create practical, more » useful projects WHO THIS BOOK IS FOR This book is an ideal choice for hobbyists or professionals who want to create quick and easy projects with Arduino. As a prerequisite, readers must have a working Arduino system and some programming background, ideally in C/C++. Basic knowledge of Arduino is helpful but not required to follow along with this book. WHAT YOU WILL LEARN * Understand and utilize the capabilities of the Arduino * Integrate sensors to gather environmental data and display this information in meaningful ways * Add modules such as Bluetooth and Wi-Fi that allow the Arduino to communicate and send data between devices * Create simple servers to allow communication to occur * Build automated projects including robots while learning complex algorithms to mimic biological locomotion * Implement error handling to make programs easier to debug and look more professional * Integrate powerful programming tools and software such as Python and Processing to broaden the scope of what the Arduino can achieve * Practice and learn basic programming etiquette IN DETAIL Arduino an opensource physical computing platform based on a simple microcontroller board, and a development environment for writing software for the board. The opensource Arduino software (IDE) makes it easy to write code and upload it to the board. It runs on Windows, Mac OS X, and Linux. The environment is written in Java and based on Processing and other opensource software. With the growing interest in home-made, weekend projects among students and hobbyists alike, Arduino offers an innovative and feasible platform to create projects that promote creativity and technological tinkering. Arduino by Example is a project-oriented guide to help you fully utilize the power of one of the world's most powerful open source platforms, Arduino. This book demonstrates three projects ranging from a home automation project involving your lighting system to a simple robotic project to a touch sensor project. You will first learn the basic concepts such as how to get started with the Arduino, and as you start building the project, you will develop the practical skills needed to successfully build Arduino powered projects that have real-life implications. The complexity of the book slowly increases as you complete a project and move on to the next. By the end of this book, you will be able to create basic projects and utilize the elements used in the examples to construct your own devices. STYLE AND APPROACH This book follows a project-oriented approach, with multiple images and plenty of code to help you build your projects easily. The book uses a tutorial-based methodology where the concepts are first explained and then implemented to help you develop the projects. « less
Wireless and mobile communications have grown exponentially. The average individual now possesses a minimum of two smart mobile devices. The consistent advancement of mobile devices feeds the ever-growing appetite for faster bandwidth, uninterrupted connectivity, applications to fulfill the needs of more » consumers and businesses, and security for all of this information. Mobile Devices: Tools and Technologies provides readers at all levels of technical expertise with an understanding of mobile device concepts, application development processes, networking and infrastructure, and security methods. This book is organized into four sections, with chapters contributed by engineers with extensive real-world experience in the mobile and wireless field. The first section discusses the current mobile device landscape, including the latest technology innovations, personal and business use trends, and mobile operating systems and applications. The second section focuses on the application development process, from strategy and process through the development phases, to production and launch. This section covers both Android and iOS application development. In the third section, the authors explore mobile access standards, network types, and infrastructure components. This section also covers proximity communications standards, including Bluetooth, NFC, and RFID. The book concludes with a look at mobile device security, including mobile encryption methods, wireless security levels, and corporate security and workforce management strategies. Throughout the book, the contributors illustrate proven best practices and methodologies using real-world case studies drawn from their extensive experiences with mobile software and infrastructures for enterprise customers. « less
Tools and Techniques for Low-Power Networking
With Bluetooth Low Energy (BLE), smart devices are about to become even smarter. This practical guide demonstrates how this exciting wireless technology helps developers build mobile apps that share data with external hardware, and how hardware engineers can gain easy and reliable access to mobile operating more » systems. This book provides a solid, high-level overview of how devices use BLE to communicate with each other. You'll learn useful low-cost tools for developing and testing BLE-enabled mobile apps and embedded firmware and get examples using various development platforms - including iOS and Android for app developers and embedded platforms for product designers and hardware engineers. « less
Build proximity applications for iOS using Apple's groundbreaking iBeacon technology
ABOUT THIS BOOK * Build apps for iPhone and iPad that understand indoor location using iBeacon * Explore commercial opportunities and gain insights into the Bluetooth iBeacon products that are currently available in the marketplace * This is a step-by-step tutorial that will enhance your skillset more » required to develop iBeacon applications WHO THIS BOOK IS FOR This book is intended for iOS developers who are curious to learn about iBeacon and want to start building applications for iOS. You will gain everything you need to know to master indoor location functionality using Bluetooth beacon technology. No knowledge of iBeacon is assumed. WHAT YOU WILL LEARN * Detect beacons in range and read the values they broadcast * Understand beacon regions and use Core Location framework to determine when you enter or exit a beacon region * Use beacon broadcast values to identify the beacon and determine the purpose of it * Utilize the CoreBluetooth library to turn your iOS device into an iBeacon * Build a functionality that understands the world around it within a few inches by determining beacon distance * Notify users that they've entered a region while the app's running in the background and use beacons to show Apple Passbook passes when in range * Build a comprehensive museum app that informs the visitor about the exhibits that they're closest to as they walk around the museum * Understand Bluetooth low energy and the technology behind iBeacon IN DETAIL Starting with an introduction to iBeacon, you will learn all about simple beacon detection. You will learn how to use Apple's CoreBluetooth, CoreLocation, and PassKit libraries, and how to broadcast different values through the power of transmission power. You will learn how to allow your apps to detect beacons, determine their distance, and even turn your iPhone or iPad into a Bluetooth iBeacon by building a simple treasure-hunting app. We will also be discussing two of the most popular beacons (Estimote and ROXIMITY). Don't worry if you haven't got any beacons; this book includes a companion app that lets your Mac or MacBook act as a beacon to allow you to jump straight into learning this incredible technology. By the end of this book, you will have learned how to build apps that interact with the world around them using Bluetooth beacons. « less
An App-Driven Approach
The professional programmer’s Deitel® guide to Android™ smartphone and tablet app development and the Eclipse IDE with the Android Development Tools (ADT) plug-in Billions of apps have been downloaded from Android Market! This book gives you everything you’ll need to start developing great Android more » apps quickly and getting them published on Android Market. The book uses an app-driven approach—each new technology is discussed in the context of 16 fully tested Android apps, complete with syntax coloring, code walkthroughs and sample outputs. Apps you’ll develop include: * SpotOn Game * Slideshow * Flag Quiz * Route Tracker * Favorite Twitter® Searches * Address Book * Tip Calculator * Doodlz * Weather Viewer * Cannon Game * Voice Recorder * Pizza Ordering Practical, example-rich coverage of: * Smartphone and Tablet Apps, Android Development Tools (ADT) Plug-In for Eclipse * Activities, Intents, Content Providers * GUI Components, Menus, Toasts, Resource Files, Touch and Gesture Processing * Tablet Apps, ActionBar and AppWidgets * Tweened Animations, Property Animations * Camera, Audio, Video, Graphics, OpenGL ES * Gallery and Media Library Access * SharedPreferences, Serialization, SQLite * Handlers and Multithreading, Games * Google Maps, GPS, Location Services, Sensors * Internet-Enabled Apps, Web Services, Telephony, Bluetooth® * Speech Synthesis and Recognition * Android Market, Pricing, Monetization * And more… PLUS: Register your product at for additional online chapters that cover Android Ice Cream Sandwich (Android 4), including a complete, working Ice Cream Sandwich app! VISIT WWW.DEITEL.COM * For information on Deitel’s Dive Into® Series instructor-led programming language training courses offered at customer sites worldwide visit or write to * Download code examples * Check out the growing list of programming Resource Centers * Join the Deitel Twitter (@deitel) and Facebook ( communities * To receive updates for this book, subscribe to the free Deitel ® Buzz Online e-mail newsletter at « less
Seven Deadliest Wireless Technologies Attacks provides a comprehensive view of the different attacks against popular wireless protocols and systems. Each chapter includes an example real attack scenario; an analysis of the attack; and methods for mitigating the attack. Common themes will emerge throughout more » the book, but each wireless technology has its own unique quirks that make it useful to attackers in different ways, making understanding all of them important to overall security as rarely is just one wireless technology in use at a home or office. The book contains seven chapters that cover the following: infrastructure attacks, client attacks, Bluetooth attacks, RFID attacks; along with attacks on analog wireless devices, cell phones, PDAs, and other hybrid devices. One chapter deals with the problem of bad encryption. It demonstrates how something that was supposed to protect communications can end up providing less security than advertised. This book is intended for novices and anyone in a technical role either as the family tech support to corporate IT managers. It also assumes some familiarity with basic networking and computer use. Attacks detailed in this book include: 1. 802.11 Wireless—Infrastructure Attacks 2. 802.11 Wireless—Client Attacks 3. Bluetooth Attacks 4. RFID Attacks 5. Analog Wireless Device Attacks 6. Bad Encryption 7. Attacks on Cell Phones, PDAs and Other Hybrid Devices « less
A Tutorial Guide
Explore the potential of mobile P2P networks Mobile Peer to Peer (P2P): A Tutorial Guide discusses the potential of wireless communication among mobile devices forming mobile peer to peer networks. This book provides the basic programming skills required to set up wireless communication links between more » mobile devices, offering a guide to the development process of mobile peer to peer networks. Divided into three sections, Part I briefly introduces the basics of wireless technologies, mobile architectures, and communication protocols. Detailed descriptions of Bluetooth, IEEE802.11, and cellular communication link are given and applied to potential communication architectures. Part II focuses on programming for individual wireless technologies, and gives an understanding of the programming environment for individual wireless technologies. In addition, Part III provides advanced examples for mobile peer to peer networks. - Introduces the basics of short-range/wireless technologies (such as Bluetooth and IEEE 802.1 1 Wireless LAN), mobile architectures, and communication protocols - Explains the basic programming environment and the basic wireless communication technologies such as Bluetooth, WiFi (IEEE802.11), and cellular communication examples Discusses the advancements in meshed networks, mobile social networks and cooperative networks - Provides detailed examples of mobile peer to peer communication including, social mobile networking, cooperative wireless networking, network coding, and mobile gaming - Includes an accompanying website containing programming examples as source code Mobile Peer to Peer (P2P): A Tutorial Guide is an invaluable reference for advanced students on wireless/mobile communications courses, and researchers in various areas of mobile communications (mashups, social mobile networks, network coding, etc.) Undergraduate students and practitioners wishing to learn how to build mobile peer to peer networks will also find this book of interest. « less
This book provides a thorough examination and analysis of cutting-edge research and security solutions in wireless and mobile networks. It begins with coverage of the basic security concepts and fundamentals which underpin and provide the knowledge necessary for understanding and evaluating security more » issues, challenges, and solutions. This material will be of invaluable use to all those working in the network security field, and especially to the many people entering the field. The next area of focus is on the security issues and available solutions associated with off-the-shelf wireless and mobile technologies such as Bluetooth, WiFi, WiMax, 2G, and 3G. « less
Networking, Protocols and Traffic Performance
This book offers a comprehensive and detailed description of services and protocols of the systems. Particular attention is paid to the radio-related specifics required for establishment of a mobile communication system. All systems described have been implemented during research for analysis of their more » performance by event driven stochastic simulation under typical traffic loads. Consequently the similarities and differences between systems are described clearly and coherently. This book includes: expanded and updated chapter on GPRS/EDGE and performance evaluation results of EDGE and UMTS; completely new material in chapter 5; 3rd Generation Networks; revised and expanded chapter on Wireless Local Area Networks including a performance comparison of HIPERLAN/2 and IEEE 802.11a; new sections on Bluetooth, WAP and WML, Terrestrial Trunked Radio (ETSI/TETRA) and related systems; and, detailed analysis of GSM driven services, and Universal Personal Telecommunications. « less