Books: 14

Cocoa

CoverTitleYear
Swift, Xcode, and Cocoa Basics. Covers iOS 10, Xcode 8, and Swift 3.
Move into iOS development by getting a firm grasp of its fundamentals, including the Xcode IDE, the Cocoa Touch framework, and Swift 3—the latest version of Apple’s acclaimed programming language. With this thoroughly updated guide, you’ll learn Swift’s object-oriented concepts, understand how to use more » Apple’s development tools, and discover how Cocoa provides the underlying functionality iOS apps need to have. * Explore Swift’s object-oriented concepts: variables and functions, scopes and namespaces, object types and instances * Become familiar with built-in Swift types such as numbers, strings, ranges, tuples, Optionals, arrays, dictionaries, and sets * Learn how to declare, instantiate, and customize Swift object types: enums, structs, and classes * Discover powerful Swift features such as protocols and generics * Catch up on Swift 3 innovations: revised APIs, new Foundation bridged types, and more * Tour the lifecycle of an Xcode project from inception to App Store—including Xcode’s new automatic code signing and debugging features * Construct app interfaces with the nib editor, Interface Builder * Understand Cocoa’s event-driven model and its major design patterns and features * Find out how Swift communicates with Cocoa’s C and Objective-C APIs Once you master the fundamentals, you’ll be ready to tackle the details of iOS app development with author Matt Neuburg’s companion guide, Programming iOS 10. « less
2016
Dive Deep into Views, View Controllers, and Frameworks
If you’re grounded in the basics of Swift, Xcode, and the Cocoa framework, this book provides a structured explanation of all essential real-world iOS app components. Through deep exploration and copious code examples, you’ll learn how to create views, manipulate view controllers, and add features from more » iOS frameworks. All example code is available on GitHub for you to download, study, and run. * Create, arrange, draw, layer, and animate views that respond to touch * Use view controllers to manage multiple interface screens * Master interface classes for scroll views, table views, text, popovers, split views, web views, and controls * Dive into frameworks for sound, video, maps, and sensors * Access user libraries: music, photos, contacts, and calendar * Understand further topics, including files, networking, and threads « less
2016
A fast-paced guide to get you up and running with Swift 3 and its new features
About This Book Get up to date with the latest changes to Swift 3 Make your life easier by knowing how to port your Swift code to the latest version Learn how to write programs that work on most of the major platforms such as iOS and Linux Who This Book Is For The book is for those who are more » familiar with Swift but are in need of clear guidance on what’s changed in the latest version and the new features. What You Will Learn Migrate a Swift 2.2 project to Swift 3 Understand the workings of Swift Package Manager Interact with Cocoa libraries when importing Objective C to Swift Explore the function and operator changes new in Swift 3 Work with the advanced type changes, attribute improvements, and floating point type improvements in Swift Discover the changes in the Swift API and see how Objective-C can be manipulated in the current API Implement the new features central to Swift Testing and understand the new debug features Create server-side applications using Swift 3 In Detail Since Swift was introduced by Apple in WWDC 2015, it has gone on to become one of the most beloved languages to develop iOS applications with. In the new version, the Swift team aimed to take its adoption to the next level by making it available for new platforms and audiences. This book will very quickly get you up to speed and productive with Swift 3. You will begin by understanding the process of submitting new feature requests for future versions of Swift. Swift 3 allows you to develop and run your applications on a Linux machine. Using this feature, you will write your first Linux application using the debugger in Linux. Using Swift migrator, you will initiate a conversion from Swift 2.2 to Swift 3. Further on, you will learn how to interact with Cocoa libraries when importing Objective C to Swift. You will explore the function and operator changes new to Swift « less
2016
Swift, Xcode, and Cocoa Basics
Move into iOS development by getting a firm grasp of its fundamentals, including the Xcode IDE, the Cocoa Touch framework, and Swift—Apple’s new programming language. With this thoroughly updated guide, you’ll learn Swift’s object-oriented concepts, understand how to use Apple’s development tools, and more » discover how Cocoa provides the underlying functionality iOS apps need to have. « less
2015
Developing for the Mac and iOS App Stores
Ready to build apps for iPhone, iPad, and Mac now that Swift has landed? If you're an experienced programmer who's never touched Apple developer tools, this hands-on book shows you how to use the Swift language to make incredible iOS and OS X apps, using Cocoa and Cocoa Touch. Learn how to use Swift more » in a wide range of real-world situations, with Cocoa features such as Event Kit and Core Animation. You'll pick up Swift language features and syntax along the way, and understand why using Swift (instead of Objective-C) makes iOS and Mac app development easier, faster, and safer. You'll also work with several exercises to help you practice as you learn. « less
2014
Advanced Application Development for Apple iPhone, iPad and iPod Touch
Learn to build extraordinary apps for iPhone, iPad, and iPod touch iOS is the hottest development platform around, and iOS 6 adds a new and deeper dimension to explore. This guide offers serious information for serious programmers who know the basics and are ready to dive into the advanced features more » of iOS. You'll learn to create killer apps for the iPad, iPhone, and iPod touch, including how to maximize performance and make more money from your apps with in-app purchases. Topics covered include security, multitasking, running on multiple platforms, blocks and functional programming, advanced text layout, and much more. * App development for iPhones and iPads is a lucrative and exciting venture; books on this topic are steady bestsellers * This advanced guide helps experienced developers take full advantage of the latest platform upgrade, iOS 6 * Provides in-depth background on maximizing your apps with Apple's iPhone SDK 6.0, including the major new APIs and building applications for the new iPad * Covers keeping control of multitasking, increasing income with in-app purchases, key value observing with Cocoa, running on multiple platforms, advanced text layout, building a Core foundation, and more iOS 6 Programming: Pushing the Limits gives experienced mobile developers a wealth of knowledge for creating outstanding iPhone and iPad apps on the latest platform. « less
2012
Developer Reference
A soup-to-nuts guide on the Objective-C programming language Objective-C is the language behind Cocoa and Cocoa Touch, which is the Framework of applications written for the Macintosh, iPod touch, iPhone, and iPad platforms. Part of the Developer Reference series covering the hottest Apple topics, this more » book covers everything from the basics of the C language to advanced aspects of Apple development. You’ll examine Objective-C and high-level subjects of frameworks, threading, networking, and much more. * Covers the basics of the C language and then quickly moves onto Objective-C and more advanced topics * Draws from the author’s first-hand experience garnered while developing applications for the Mac and iPhone OS platforms * Includes chapters on classes, memory management, threads, and the Foundation framework * Also covers advanced topics like protocols, categories, associated objects, and blocks Featuring real-life examples drawn from the author's experience, Objective-C offers an insider look at this amazing programming language. « less
2011
Cocoa programming is not only the favored development environment for Mac OS X, it’s also a primary tool for creating iPhone and iPod Touch software. That makes this a great time to learn Cocoa, and Cocoa Programming for Mac OS X For Dummies is the ideal place to start! This book gives you a solid more » foundation in Cocoa and the unusual syntax of Objective-C. You’ll learn what’s new in Cocoa frameworks and create an application step by step. The better you understand Cocoa programming, the better the applications you can create for Mac OS X, iPhone, and iPod Touch. Cocoa Programming for Mac OS X For Dummies makes it easy and fun! « less
2009
Building Mac OS X, Linux, and Windows Applications
Cross-Platform Development in C++ is the definitive guide to developing portable C/C++ application code that will run natively on Windows, Macintosh, and Linux/Unix platforms without compromising functionality, usability, or quality. Long-time Mozilla and Netscape developer Syd Logan systematically more » addresses all the technical and management challenges associated with software portability from planning and design through coding, testing, and deployment. Drawing on his extensive experience with cross-platform development, Logan thoroughly covers issues ranging from the use of native APIs to the latest strategies for portable GUI development. Along the way, he demonstrates how to achieve feature parity while avoiding the problems inherent to traditional cross-platform development approaches. This book will be an indispensable resource for every software professional and technical manager who is building new cross-platform software, porting existing C/C++ software, or planning software that may someday require cross-platform support. Build Cross-Platform Applications without Compromise Throughout the book, Logan illuminates his techniques with realistic scenarios and extensive, downloadable code examples, including a complete cross-platform GUI toolkit based on Mozilla’s XUL that you can download, modify, and learn from. Coverage includes * Policies and procedures used by Netscape, enabling them to ship Web browsers to millions of users on Windows, Mac OS, and Linux * Delivering functionality and interfaces that are consistent on all platforms * Understanding key similarities and differences among leading platform-specific GUI APIs, including Win32/.NET, Cocoa, and Gtk+ * Determining when and when not to use native IDEs and how to limit their impact on portability * Leveraging standards-based APIs, including POSIX and STL * Avoiding hidden portability pitfalls associated with floating point, char types, data serialization, and types in C++ * Utilizing platform abstraction libraries such as the Netscape Portable Runtime (NSPR) * Establishing an effective cross-platform bug reporting and tracking system * Creating builds for multiple platforms and detecting build failures across platforms when they occur * Understanding the native runtime environment and its impact on installation * Utilizing wxWidgets to create multi-platform GUI applications from a single code base * Thoroughly testing application portability * Understanding cross-platform GUI toolkit design with Trixul « less
2007
Cocoa Programming is a comprehensive work that starts as a fast-paced introduction to the OS architecture and the Cocoa language for programmers new to the environment. The more advanced sections of the book will show the reader how to create Cocoa applications using Objective-C, to modify the views, more » integrate multimedia, and access networks. The final sections explain how to extend system applications and development tools in order to create your own frameworks. « less
2002