Books: 8

EDGE

CoverTitleYear
Beyond jQuery gives you the confidence to abandon your jQuery crutches and walk freely with the power of the "web API" and JavaScript! Learn about the most important concepts surrounding web development as the mystic powers of jQuery are explained, allowing you to forgo this seemingly quintessential more » library in your software projects.Beyond jQuerydoesn't just throw code at you - everything is explained in detail from the perspective of a jQuery developer. jQuery is often injected into web applications and libraries without any real thought, seemingly out of habit or fear. Many web developers don't seem to know exactly when they need to use jQuery, and when they don't - it has become a standard step for many when setting up a new library or web application. But relying solely on jQuery as your window to the web leaves large gaps in your knowledge. This in turn results in frustration when the abstraction that jQuery provides "leaks" and exposes you to the native aspects of the browser. This book aims to educate you and help you solve common problems withoutdepending on jQuery. It will give you more confidence to embrace the power of the web API and standardized JavaScript. Along the way, you'll discover why it is so important to gain a solid understanding of the underpinnings of the web. This book includes chapters on DOM manipulation, data storage and retrieval, styling and CSS, AJAX requests, events, asynchronous operations, and much more. Cutting edge web and JavaScript specifications, such as the Fetch API, Promises, WeakMap, and Async Functions, are also discussed. Check out the comprehensive web application at github.com/Beyond-jQuery/exercise which was developed for "Beyond jQuery" readers that covers many of the concepts discussed in this book. « less
2016
Creating Fun with HTML5, CSS3, and WebGL
Discover new opportunities for building 2D and 3D games with HTML5 The newest iteration of HTML, HTML5 can be used with JavaScript, CSS3, and WebGL to create beautiful, unique, engaging games that can be played on the web or mobile devices like the iPad or Android phones. Gone are the days where games more » were only possible with plugin technologies such as Flash and this cutting-edge book shows you how to utilize the latest open web technologies to create a game from scratch using Canvas, HTML5 Audio, WebGL, and WebSockets. You'll discover how to build a framework on which you will create your HTML5 game. Then each successive chapter covers a new aspect of the game, including user input, sound, multiplayer functionality, 2D and 3D graphics, and more. * Aims directly at a new way to develop games for the web through the use of HTML5 * Demonstrates how to make iOS and Android web apps * Explains how to capture player input; create 3D graphics; and incorporate textures, lighting, and sound * Guides you through the process of creating a game from scratch using Canvas, HTML5 Audio, WebGL, and WebSockets By the end of this invaluable book, you will have created a fully functional game that can be played in any compatible browser or on any mobile device that supports HTML5. « less
2011
With over four billion subscribers Worldwide, GSM/EDGE is by farthe World's most successful communications technology of all time.Ubiquitous, deployed in every country of the World, except in Japanand South Korea, GSM/EDGE is the result of a continued evolutionthat has spanned over two decades. A more » leading team of experts from Nokia, Nokia Siemens Networks andInstituto Nokia de Tecnologia, guide you from the history of GSMstandardization to the cutting-edge techniques in the latest 3GPPreleases. Covering 3GPP Release 7 and Release 8, and addressingtheir motivation and detailing their concepts, this book alsooffers insights into further steps in evolution from Release 9 andbeyond. « less
2010
With around 3 billion subscribers, GSM is the world's most commonly used technology for wireless communication. Providing an overview of the innovations that have fuelled this phenomena, GSM: Architecture, Protocols and Services, Third Edition offers a clear introduction to the field of cellular systems. more » Special emphasis is placed on system architecture and protocol aspects, and topics range from addressing concepts through mobility management to network management. This third edition contains around 25% new and reworked material and has been thoroughly updated to encompass recent advances and future trends. It serves as both an introductory textbook for graduate students as well as a reference resource for telecommunications engineers and researchers. This edition: Presents capacity enhancement methods like sectorization, the application of adaptive antennas for Spatial Filtering for Interference Reduction (SFIR) and Space Division Multiple Access (SDMA) Provides a detailed introduction to GPRS, HSCSD, and EDGE for packet-switched services and higher data rates Features updated coverage on the vastly expanded range of GSM services, including an examination of Multimedia Messaging Service (MMS) Adopts a highly graphical approach with numerous illustrations « less
2009
Data Services Performance Optimization in 2G/3G
This comprehensive resource contains a detailed methodology for assessing, analyzing and optimizing End-to-End Service Performance under different cellular technologies (GPRS, EDGE, WCDMA and CDMA2000). It includes guidelines for analyzing numerous different services, including FTP, WEB streaming and more » POC, including examples of analysis and troubleshooting from a user point-of-view. « less
2005
IP, UMTS, EGPRS and ATM
The merging of voice and data on a single network opens powerful new possibilities in communications. Only a fundamental understanding of both technologies will ensure you are equipped to maximise their full potential. "Convergence Technologies for 3G Networks" describes the evolution from cellular to more » a converged network that integrates traditional telecommunications and the technology of the Internet. In particular, the authors address the application of both IP and ATM technologies to a cellular environment, including IP telephony protocols, the use of ATM/AAL2 and the new AAL2 signalling protocol for voice/multimedia and data transport as well as the future of the UMTS network in UMTS Release 5/6 All-IP architecture."Convergence Technologies for 3G Networks" explains the operation and integration of GSM, GPRS, EDGE, UMTS, CDMA2000, IP, and ATM. It provides practical examples of 3G connection scenarios. It describes signalling flows and protocol stacks. It covers IP and ATM as used in a 3G context. It addresses issues of QoS and real-time application support. It includes IP/SS7 internetworking and IP softswitching. It outlines the architecture of the IP Multimedia Subsystem (IMS) for UMTS. "Convergence Technologies for 3G Networks" is suited for professionals from the telecommunications, data communications and computer networking industries. « less
2004
A detailed treatment of EDGE (enhanced data rates for GSM evolution) and its critical role in the development of the mobile Internet. The resource explains how this global radio based high-speed mobile data standard can be introduced into today's networks, improving data transmission speeds to support more » multimedia services. It is designed to enable practitioners to become knowledgeable of EDGE specifications and covers concepts pertaining to several domains, including RF (radio frequency), signal processing, digital communications and communication networks. « less
2003
Networking, Protocols and Traffic Performance
This book offers a comprehensive and detailed description of services and protocols of the systems. Particular attention is paid to the radio-related specifics required for establishment of a mobile communication system. All systems described have been implemented during research for analysis of their more » performance by event driven stochastic simulation under typical traffic loads. Consequently the similarities and differences between systems are described clearly and coherently. This book includes: expanded and updated chapter on GPRS/EDGE and performance evaluation results of EDGE and UMTS; completely new material in chapter 5; 3rd Generation Networks; revised and expanded chapter on Wireless Local Area Networks including a performance comparison of HIPERLAN/2 and IEEE 802.11a; new sections on Bluetooth, WAP and WML, Terrestrial Trunked Radio (ETSI/TETRA) and related systems; and, detailed analysis of GSM driven services, and Universal Personal Telecommunications. « less
2002