Books: 53

Flash

CoverTitleYear
Building GPU Accelerated Applications
Starling is an ActionScript 3 2D framework developed on top of the Stage3D APIs (available on desktop in Flash Player 11 and Adobe AIR 3). Starling is mainly designed for game development, but could be used for many other use cases. Starling makes it possible to write fast GPU accelerated applications more » without having to touch the low-level Stage3D APIs. Most Flash developers want to be able to leverage GPU acceleration (through Stage3D) without the need to write such higher-level frameworks and dig into the low-level Stage3D APIs. Starling is completely designed after the Flash Player APIs and abstracts the complexity of Stage3D (Molehill) and allows easy and intuitive programming for everyone. « less
2012
Speed-Learning Agile Software Development
Agile in a Flash cards teach leadership, teamwork, clean programming, agile approaches to problem solving, and tips for coaching agile teams. Use the cards for learning, as ice breakers for conversations, as constant reminders, and as a potent source of useful tips and hard-won wisdom. The Agile in more » a Flash deck is broken into four sections: agile concepts, planning, teamwork, and coding. The front of each card features a concise list of the concepts you need to know and remember. The back provides further detail, with sage nuggets of knowledge based on the authors two decades of experience coaching and doing agile-style projects. « less
2011
An ActionScript Developer's Guide to Building Android Applications
Put your ActionScript 3 skills to work building mobile apps. This book shows you how to develop native applications for Android-based smartphones and tablets from the ground up, using Adobe AIR. You learn the entire development process hands-on, from coding specific functions to options for getting your more » app published. Start by building a sample app with step-by-step instructions, using either Flash Professional or Flash Builder. Then learn how to use ActionScript libraries for typical device features, such as the camera and the accelerometer. This book includes ready-to-run example code and a case study that demonstrates how to bring all of the elements together into a full-scale working app. « less
2011
Building Android Applications with ActionScript
Ready to put your ActionScript 3 skills to work on mobile apps? This hands-on book walks you through the process of creating an Adobe AIR application from start to finish, using the Flex 4.5 framework. Move quickly from a basic Hello World application to complex interactions with Android APIs, and get more » complete code examples for working with Android device components - GPS, camera, gallery, accelerometer, multitouch display, and OS interactions. No matter how much Flex experience you have, this book is the ideal resource. « less
2011
The Book That Should Have Been in the Box
You can build everything from simple animations to full-fledged iOS and Android apps with Flash CS5.5, but learning this complex program can be difficult-unless you have this fully updated, bestselling guide. Learn how to create gorgeous Flash effects even if you have no programming experience. With more » Flash CS5.5: The Missing Manual, you'll move from the basics to power-user tools with ease. « less
2011
Quickstart Guide for Browser-Based Experiences
This book will present you with a full rundown of all the new features in the upcoming Flash Player 11 runtime. Along with each feature, if applicable, will be a demonstration of how to employ the new feature. There's also be a short introduction to Flash Player and a chapter dedicated to providing you more » with additional resources. « less
2011
An Adobe Developer Library Pocket Guide for Developers
Discover how easy RIA development can be with this one-of-a-kind handbook from the Adobe Developer Library. Several clear, step-by-step mini-tutorials teach you about web services, event handling, designing user interfaces with reusable components, and more. After finishing this guide, you'll be able more » to build Flash applications ranging from widgets to full-featured RIAs using the Flex SDK and Flex Builder 3.0 -- whether you come from an open source or Visual Studio-intensive background. « less
2008
Object Oriented Programming Techniques
If you're an experienced Flash or Flex developer ready to tackle sophisticated programming techniques with ActionScript 3.0, this hands-on introduction to design patterns takes you step by step through the process. You learn about various types of design patterns and construct small abstract examples more » before trying your hand at building full-fledged working applications outlined in the book. « less
2007
Solutions for Flash Platform and Flex Application Developers
Well before Ajax and Windows Presentation Foundation, Macromedia Flash provided the first method for building "rich" web pages. Now, Adobe is making Flash a full-fledged development environment, and learning ActionScript 3.0 is key. That's a challenge for even the most experienced Flash developer. This more » Cookbook offers more than 300 solutions to solve a wide range of coding dilemmas, so you can learn to work with the new version right away. « less
2006
ActionScript for Flash MX: The Definitive Guide PDF
ActionScript for Flash MX: The Definitive Guide is the most complete, up-to-date reference available for the latest version of ActionScript. Author Colin Moock has added hundreds of new code examples to show new Flash MX techniques in the real world. The book's language reference alone has nearly doubled more » from the first edition, with more than 250 new classes, objects, methods, and properties. You'll find exhaustive coverage of dozens of undocumented, under-documented, and mis-documented features. « less
2002