Building GPU Accelerated Applications
Starling is an ActionScript 3 2D framework developed on top of the Stage3D APIs (available on desktop in Flash Player 11 and Adobe AIR 3). Starling is mainly designed for game development, but could be used for many other use cases. Starling makes it possible to write fast GPU accelerated applications more » without having to touch the low-level Stage3D APIs.
Most Flash developers want to be able to leverage GPU acceleration (through Stage3D) without the need to write such higher-level frameworks and dig into the low-level Stage3D APIs. Starling is completely designed after the Flash Player APIs and abstracts the complexity of Stage3D (Molehill) and allows easy and intuitive programming for everyone. « less
Converting Flash Animations to HTML5
Creating standards-compliant animations for the Web just got a lot easier. With this concise guide, you'll learn how to convert Flash animations into HTML5, using Wallaby - the experimental tool from Adobe. Wallaby makes Flash content available for devices that don't support Flash runtimes, including more » the iPhone and iPad.
Developing HTML5 animations is time-consuming with all the coding required. This book shows you how to create compelling content for HTML5 environments with relative ease, whether you know Flash or not. After a quick introduction to simple animation building with Flash, you'll learn how Wallaby helps you convert those animations into HTML5 code. « less
Drawing can enrich your life in extraordinary and unexpected ways. Drawing your everyday experiences can change how you and others see the world, while drawing from your imagination can give rise to fantastic new worlds. And, despite what you may believe, it's something just about anyone can learn to more » do.
Drawing For Dummies offers you a fun, easy way to learn the drawing basics. Holding fast to the simple philosophy that only you can teach yourself to draw, it gives you the tools you need to explore the basics and move on to more advanced techniques. This revised edition of one of the most successful For Dummies guides includes « less
Native Interactivity and Animation for the Web
No matter what platform or tools you use, the HTML5 revolution will soon change the way you build web applications, if it hasn't already. HTML5 is jam-packed with features, and there's a lot to learn. This book gets you started with the Canvas element, perhaps HTML5's most exciting feature. Learn how more » to build interactive multimedia applications using this element to draw, render text, manipulate images, and create animation.
with HTML5 canvas, jQuery, and More
By following more » real-world examples, experienced web developers learn fun and useful approaches to arcade games, DHTML effects, business dashboards, and other applications. This book serves complex subjects in easily digestible pieces, and each topic acts as a foundation for the next. « less
Looking at Data through the Eyes of Experts
With contributions from more than two dozen experts, this book demonstrates why visualizations are beautiful not only for their aesthetic design, but also for elegant layers of detail that efficiently generate insight and new understanding. Think of the familiar map of the New York City subway system, more » or a diagram of the human brain. These older examples have been surpassed by artists, designers, commentators, scientists, analysts, statisticians, and others who show how visualizations using today's digital capabilities can help us make sense of the world. « less
Open Source 3D Modeling, Animation, and Game Design
A new world of creative possibilities is opened by Blender, the most popular and powerful open source 3D and animation tool.
The book starts with the creation of simple figures using basic modeling and sculpting. It then teaches you how to bridge from modeling to animation, and from scene setup to more » texture creation and rendering, lighting, rigging, and ultimately, full animation. You will create and mix your own movie scenes, and you will even learn the basics of games logic and how to deal with games physics.
Whether you are new to modeling, animation, and game design, or whether you are simply new to Blender, this book will show you everything you need to know to get your 3D projects underway. « less
From Adobe InDesign CS2 to InDesign CS5, the ability to work with XML content has been built into every version of InDesign. Some of the useful applications are importing database content into InDesign to create catalog pages, exporting XML that will be useful for subsequent publishing processes, and more » building chunks of content that can be reused in multiple publications.
In this Short Cut, we'll play with the contents of a college course catalog and see how we can use XML for course descriptions, tables, and other content. Underlying principles of XML structure, DTDs, and the InDesign namespace will help you develop your own XML processes. We'll touch briefly on using InDesign to "skin" XML content, exporting as XHTML, InCopy, and the IDML package. The Advanced Topics section gives tips on using XSLT to manipulate XML in conjunction with InDesign. « less
Practical Recipes and Essential Techniques
As the first book for intermediate and advanced users of Google SketchUp, this Cookbook goes beyond the basics to explore the complex features and tools that design professionals use. You'll get numerous step-by-step tutorials for solving common (and not so common) design problems, with detailed color more » graphics to guide your way, and discussions that explain additional ways to complete a task. « less