Books: 38


Summary Go Web Programming teaches you how to build scalable, high-performance web applications in Go using modern design principles. About the Technology The Go language handles the demands of scalable, high-performance web applications by providing clean and fast compiled code, garbage collection, more » a simple concurrency model, and a fantastic standard library. It's perfect for writing microservices or building scalable, maintainable systems. About the Book Go Web Programming teaches you how to build web applications in Go using modern design principles. You'll learn how to implement the dependency injection design pattern for writing test doubles, use concurrency in web applications, and create and consume JSON and XML in web services. Along the way, you'll discover how to minimize your dependence on external frameworks, and you'll pick up valuable productivity techniques for testing and deploying your applications. What's Inside * Basics * Testing and benchmarking * Using concurrency * Deploying to standalone servers, PaaS, and Docker * Dozens of tips, tricks, and techniques About the Reader This book assumes you're familiar with Go language basics and the general concepts of web development. About the Author Sau Sheong Chang is Managing Director of Digital Technology at Singapore Power and an active contributor to the Ruby and Go communities. Table of Contents 1. PART 1 GO AND WEB APPLICATIONS 2. Go and web applications 3. Go ChitChat 4. PART 2 BASIC WEB APPLICATIONS 5. Handling requests 6. Processing requests 7. Displaying content 8. Storing data 9. PART 3 BEING REAL 10. Go web services 11. Testing your application 12. Leveraging Go concurrency 13. Deploying Go « less
Prevalent types of data in scientific visualization are volumetric data, vector field data, and particle-based data. Particle data typically originates from measurements and simulations in various fields, such as life sciences or physics. The particles are often visualized directly, that is, by simple more » representants like spheres. Interactive rendering facilitates the exploration and visual analysis of the data. With increasing data set sizes in terms of particle numbers, interactive high-quality visualization is a challenging task. This is especially true for dynamic data or abstract representations that are based on the raw particle data. This book covers direct particle visualization using simple glyphs as well as abstractions that are application-driven such as clustering and aggregation. It targets visualization researchers and developers who are interested in visualization techniques for large, dynamic particle-based data. Its explanations focus on GPU-accelerated algorithms for high-performance rendering and data processing that run in real-time on modern desktop hardware. Consequently, the implementation of said algorithms and the required data structures to make use of the capabilities of modern graphics APIs are discussed in detail. Furthermore, it covers GPU-accelerated methods for the generation of application-dependent abstract representations. This includes various representations commonly used in application areas such as structural biology, systems biology, thermodynamics, and astrophysics. « less
Design and build fantastic projects and devices using the Arduino platform
ABOUT THIS BOOK * Explore the different sensors that can be used to improve the functionality of the Arduino projects * Program networking modules in conjunction with Arduino to make smarter and more communicable devices * A practical guide that shows you how to utilize Arduino to create practical, more » useful projects WHO THIS BOOK IS FOR This book is an ideal choice for hobbyists or professionals who want to create quick and easy projects with Arduino. As a prerequisite, readers must have a working Arduino system and some programming background, ideally in C/C++. Basic knowledge of Arduino is helpful but not required to follow along with this book. WHAT YOU WILL LEARN * Understand and utilize the capabilities of the Arduino * Integrate sensors to gather environmental data and display this information in meaningful ways * Add modules such as Bluetooth and Wi-Fi that allow the Arduino to communicate and send data between devices * Create simple servers to allow communication to occur * Build automated projects including robots while learning complex algorithms to mimic biological locomotion * Implement error handling to make programs easier to debug and look more professional * Integrate powerful programming tools and software such as Python and Processing to broaden the scope of what the Arduino can achieve * Practice and learn basic programming etiquette IN DETAIL Arduino an opensource physical computing platform based on a simple microcontroller board, and a development environment for writing software for the board. The opensource Arduino software (IDE) makes it easy to write code and upload it to the board. It runs on Windows, Mac OS X, and Linux. The environment is written in Java and based on Processing and other opensource software. With the growing interest in home-made, weekend projects among students and hobbyists alike, Arduino offers an innovative and feasible platform to create projects that promote creativity and technological tinkering. Arduino by Example is a project-oriented guide to help you fully utilize the power of one of the world's most powerful open source platforms, Arduino. This book demonstrates three projects ranging from a home automation project involving your lighting system to a simple robotic project to a touch sensor project. You will first learn the basic concepts such as how to get started with the Arduino, and as you start building the project, you will develop the practical skills needed to successfully build Arduino powered projects that have real-life implications. The complexity of the book slowly increases as you complete a project and move on to the next. By the end of this book, you will be able to create basic projects and utilize the elements used in the examples to construct your own devices. STYLE AND APPROACH This book follows a project-oriented approach, with multiple images and plenty of code to help you build your projects easily. The book uses a tutorial-based methodology where the concepts are first explained and then implemented to help you develop the projects. « less
Create Interactive Art with Code
Processing is a free, beginner-friendly programming language designed to help non-programmers create interactive art with code. The SparkFun Guide to Processing, the first in the SparkFun Electronics series, will show you how to craft digital artwork and even combine that artwork with hardware so that more » it reacts to the world around you. Start with the basics of programming and animation as you draw colorful shapes and make them bounce around the screen. Then move on to a series of hands-on, step-by-step projects that will show you how to: * Make detailed pixel art and scale it to epic proportions * Write a maze game and build a MaKey MaKey controller with fruit buttons * Play, record, and sample audio to create your own soundboard * Fetch weather data from the Web and build a custom weather dashboard * Create visualizations that change based on sound, light, and temperature readings With a little imagination and Processing as your paintbrush, you'll be on your way to coding your own gallery of digital art in no time! Put on your artist's hat, and begin your DIY journey by learning some basic programming and making your first masterpiece with The SparkFun Guide to Processing. « less
Proceeding of the First Euro-China Conference on Intelligent Data Analysis and Applications
This volume presents the proceedings of the First Euro-China Conference on Intelligent Data Analysis and Applications (ECC 2014), which was hosted by Shenzhen Graduate School of Harbin Institute of Technology and was held in Shenzhen City on June 13-15, 2014. ECC 2014 was technically co-sponsored by more » Shenzhen Municipal People’s Government, IEEE Signal Processing Society, Machine Intelligence Research Labs, VSB-Technical University of Ostrava (Czech Republic), National Kaohsiung University of Applied Sciences (Taiwan), and Secure E-commerce Transactions (Shenzhen) Engineering Laboratory of Shenzhen Institute of Standards and Technology. « less
Over 90 highly-effective recipes to unleash your creativity with interactive art, graphics, computer vision, 3D, and more
Processing is probably the best known creative coding environment that helps you bridge the gap between programming and art. It enables designers, artists, architects, students and many others to explore graphics programming and computational art in an easy way, thus helping you boost your creativity. "Processing more » 2: Creative Programming Cookbook" will guide you to explore and experience the open source Processing language and environment, helping you discover advanced features and exciting possibilities with this programming environment like never before. You'll learn the basics of 2D and 3D graphics programming, and then quickly move up to advanced topics such as audio and video visualization, computer vision, and much more with this comprehensive guide. « less
a practical guide using processing
Summary Generative Art presents both the technique and the beauty of algorithmic art. The book includes high-quality examples of generative art, along with the specific programmatic steps author and artist Matt Pearson followed to create each unique piece using the Processing programming language. About more » the Technology Artists have always explored new media, and computer-based artists are no exception. Generative art, a technique where the artist creates print or onscreen images by using computer algorithms, finds the artistic intersection of programming, computer graphics, and individual expression. The book includes a tutorial on Processing, an open source programming language and environment for people who want to create images, animations, and interactions. About the Book Generative Art presents both the techniques and the beauty of algorithmic art. In it, you'll find dozens of high-quality examples of generative art, along with the specific steps the author followed to create each unique piece using the Processing programming language. The book includes concise tutorials for each of the technical components required to create the book's images, and it offers countless suggestions for how you can combine and reuse the various techniques to create your own works. Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book. What's Inside * The principles of algorithmic art * A Processing language tutorial * Using organic, pseudo-random, emergent, and fractal processes ========================================​========= TABLE OF CONTENTS 1. Part 1 Creative Coding 2. Generative Art: In Theory and Practice 3. Processing: A Programming Language for Artists PART 2 RANDOMNESS AND NOISE 4. The Wrong Way to Draw A Line 5. The Wrong Way to Draw a Circle 6. Adding Dimensions 7. Part 3 Complexity 8. Emergence 9. Autonomy 10. Fractals « less
A Quick, Hands-on Introduction
Learn computer programming the easy way with Processing, a simple language that lets you use code to create drawings, animation, and interactive graphics. Programming courses usually start with theory, but this book lets you jump right into creative and fun projects. It's ideal for anyone who wants to more » learn basic programming, and serves as a simple introduction to graphics for people with some programming skills. « less
A Beginner's Guide to Programming Images, Animation, and Interaction
The free, open-source Processing programming language environment was created at MIT for people who want to develop images, animation, and sound. Based on the ubiquitous Java, it provides an alternative to daunting languages and expensive proprietary software. This book gives graphic designers, artists more » and illustrators of all stripes a jump start to working with processing by providing detailed information on the basic principles of programming with the language, followed by careful, step-by-step explanations of select advanced techniques. The author teaches computer graphics at NYU's Tisch School of the Arts, and his book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches object-oriented programming from the ground up within the fascinating context of interactive visual media. Previously announced as "Pixels, Patterns, and Processing" *A guided journey from the very basics of computer programming through to creating custom interactive 3D graphics *Step-by-step examples, approachable language, exercises, and LOTS of sample code support the reader's learning curve *Includes lessons on how to program live video, animated images and interactive sound « less
* Uses the straightforward For Dummies style to show Linux and Windows users how to use the desktop productivity suite * has a user interface and feature set similar to that of other office suites and works transparently with a variety of file formats, including those of more » Microsoft Office * Explains how to download, install, and set up both the Linux and Windows versions of * Organized by the four key desktop applications provided in the suite: Writer (word processing), Calc (spreadsheets), Impress (presentations), and Draw (graphics) * Other topics covered include creating and formatting documents with Writer, using templates and styles, creating spreadsheets with Calc, manipulating spreadsheet data, creating a presentation with Impress, and creating and editing images with Draw « less