Books: 17

XBox

CoverTitleYear
Beginning Kinect Programming with the Microsoft Kinect SDK gets you up and running developing Kinect applications for your PC using Microsoft tools and the official SDK. You will have a working Kinect program by the end of the first chapter! The following chapters will open up the secrets of three-dimensional more » vision, skeleton tracking, audio through the Kinect, and more. Examples illustrate the concepts in the form of simple games that react to your body movements. The result is a fun read that helps you learn one of the hottest technologies out there today. Beginning Kinect Programming with the Microsoft Kinect SDK also provides building blocks and ideas for mashing up the Kinect with other technologies to create art, interactive games, 3D models and enhanced office automation. You'll learn the fundamental code basic to almost all Kinect applications. You'll learn to integrate that code with other tools and manipulate data to create amazing Kinect applications. Beginning Kinect Programming with the Microsoft Kinect SDK is your gateway into the exciting world of three-dimensional, real-time computer interaction. « less
2012
Building application using Kinect for Windows SDK. Covers the Kinect for Windows SDK v1.6. A practical step-by-step tutorial to make learning easy for a beginner. A detailed discussion of all the APIs involved and the explanations of their usage in detail. Procedures for developing motion-sensing applications more » and also methods used to enable speech recognition. « less
2012
Tips & Tools for Motion and Pattern Detection
Create your own innovative applications in computer vision, game design, music, robotics, and other areas by taking full advantage of Kinect's extensive interactive, multi-media platform. With this book, you get a step-by-step walkthrough of the best techniques and tools to come out of the OpenKinect more » project, the largest and most active Kinect hacking community. Learn dozens of hacks for building interfaces that respond to body movements, gestures, and voice, using open source toolkits such as openFrameworks, the Processing IDE, and OpenKinect driver library. Whether you're an artist, designer, researcher, or hobbyist, this book will give you a running start with Kinect. « less
2012
Accelerate your XNA learning with a myriad of tips and tricks to solve your everyday problems. Get to grips with adding special effects, virtual atmospheres and computer controlled characters with this book. A fast-paced cookbook packed with screenshots to illustrate each advanced step by step task. more » Apply the techniques learned for wiring games for PC, Xbox 360 and Windows Phone 7. « less
2012
Add gesture and posture recognition to your applications
Create rich experiences for users of Windows 7 and Windows 8 Developer Preview with this pragmatic guide to the Kinect for Windows Software Development Kit (SDK). The author, a developer evangelist for Microsoft, walks you through Kinect sensor technology and the SDK - providing hands-on insights for more » how to add gesture and posture recognition to your apps. If you're skilled in C# and Windows Presentation Foundation, you'll learn how to integrate Kinect in your applications and begin writing UIs and controls that can handle Kinect interaction. « less
2012
Ready to learn Kinect programming? Start Here! Learn the fundamentals of programming with the Kinect API - and begin building apps that use motion tracking, voice recognition, and more. If you have experience programming with C# - simply start here! This book introduces must-know concepts and techniques more » through easy-to-follow explanations, examples, and exercises. Here's where you start learning Kinect: Build an application to display Kinect video on your PC; Have Kinect take photographs when it detects movement; Draw on a computer screen by moving your finger in the air; Track your body gestures and use them to control a program; Make a program that understands your speech and talks back to you; Play a part in your own augmented reality game; Create an "air piano" using Kinect with a MIDI device « less
2012
Complete focus on the best Windows Phone 7 game development techniques using XNA 4.0. Easy to follow cookbook allowing you to dive in wherever you want. Convert ideas into action using practical recipes. Apply the tap, flick, hold and drag gestures on Windows Phone 7 touch screen for different situations. more » Understanding the XNA content pipeline for improved game asset processing and management. Hook up your game to Xbox Live. « less
2012
How to program for Windows Phone 7, Xbox 360, Zune devices, and more
Now you can build your own games for your Xbox 360, Windows Phone 7, or Windows-based PC - as you learn the underlying concepts for computer programming. Use this hands-on guide to dive straight into your first project - adding new tools and tricks to your arsenal as you go. No experience required!
2011
Game Development for the PC, Xbox 360, and Windows Phone 7
Want to develop games for Xbox 360 and Windows Phone 7? This hands-on book will get you started with Microsoft's XNA 4.0 development framework right away - even if you have no experience developing games. Although XNA includes several key concepts that can be difficult for beginning web developers to more » grasp, Learning XNA 4.0 shortens the learning curve by walking you through the framework in a clear and understandable step-by-step format. Each chapter offers a self-contained lesson with illustrations and annotated examples, along with exercises and review questions to help you test your understanding and practice new skills as you go. Once you've finished this book, you'll know how to develop your own sophisticated games from start to finish. « less
2010
Developing for Windows Phone 7 and Xbox 360
Get Started Fast with XNA Game Studio 4.0 - and Build Great Games for Both Windows Phone 7 and Xbox 360. This is the industry's best reference and tutorial for all aspects of XNA Game Studio 4.0 programming on all supported platforms, from Xbox 360 to Windows Phone 7 and Windows PCs. The only game development more » book authored by Microsoft XNA development team members, it offers deep insider insights you won't get anywhere else - including thorough coverage of new Windows Phone APIs for mobile game development. « less
2010